Aidan Doyle

Thoughts

Enjoying Deliciousness

by on Nov.30, 2010, under Thoughts

Some amusing Engrish I discovered when I was in Japan.

From a confectionery company’s advertising:

I am in the mood to enjoy deliciousness.
Smiles overfrow on the dining table.  All kinds of tastes are loaded.
Today we’ll serve special deliciousness to you.
This tastiness can not be carried even by both hands.

I wish to become the sky!
Full of dreams and full of hopes.
Dream is a fair wind.  I wish to be a dreamer sometimes.
My dream is always fresh.
All are glittering.  aren’t they?

The dream world is in dreams.
Dream does not change in changing seasons.
The elements of dreams.
Dream is before your eyes.
Are you dreaming?

I’ll present you with a nice dream.
Everyone likes a big dream.
A successive “dream.”

The menu today is a season.
The table today is fully loaded with every kind of taste.
The taste makes me sense the season.
I trust all deliciousness to you.


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North Korean Spam

by on Nov.29, 2010, under Thoughts

Akismet is an essential plugin if you’re using WordPress.   It’s a plugin that filters out spam comments.  Every now and then I like to have a look what has ended up in the spam folder.

Recently I’ve been getting a few messages where someone promoting martial arts schools has been leaving comments about the recent conflict on the Korean peninsula.  The comments are along the lines that the US shouldn’t waste any money protecting the South Koreans and the South Koreans should be able to fight for themselves.  I’m not sure exactly why someone would think this would be a good advertisement (other than the obvious reason of simply attracting controversy) for a martial arts school.

Last year I did a summary of some of the search terms that people had used to reach my web site.

http://www.aidandoyle.net/2009/11/26/what-do-you-think-youre-looking-at/

Searching for information about Eastern Europe (especially maps) seems to be one of the most common ways people reach my web site.  Here are a few of the more interesting search terms people used:


estonian medieval swords
weird pictures from asia
earthbound rapture
eternal earthbound pets
dictatorship slogans in china
the ear mound in kyoto
moldova rural people
medieval vampire parties drinking
famous people from the 1930s
hang gliding ninjas
geisha porn
frank zappa statue in russia
self service checkout comments perth
latvian soldiers
north korean anime
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Endings: Beam Software

by on Nov.02, 2010, under Thoughts

When I was in my final year at university (way back in 1995), I decided I wanted to work for a computer games company.  I posted a message on a newsgroup (this was pre-Google) asking if there were any games company in Melbourne looking for computer programmers.  One of the programmers who had worked on the computer game version of The Hobbit (1982, Commodore 64 and other versions) replied and told me about Beam Software.

Beam was founded in 1980 and for many years was the biggest computer game developer in Australia.  While I was still at university, I got a part-time job there playtesting games once a week.  Getting paid to play computer games is not the worst way to earn a little extra money.  When I finished university, I started full-time as a computer programmer.  Working at Beam was a lot like being at university – a very casual workplace where lots of people spent their time playing games and then a mad panic as the deadline approached.  Software projects are notorious for going over-budget and missing deadlines.  And computer games are even worse.

(Duke Nukem Forever is perhaps the most infamous example.  It was over 10 years late before the company developing it eventually collapsed).

I worked as a programmer on a platform game (a conversion of Lost Viking 2 from Nintendo to PC), a role-playing game (Alien Earth – it started off as a great project with lots of beautiful artwork but had a cumbersome interface.  Due to time constraints more than half of the plot and missions were cut away, leaving the end product a bit of a mess), a combat racing car game (Dethkarz), a game that never got released (Urban Assault – a multi-player tank game) and did some design work for a Command & Conquer style strategy game (KKND 2 – it went to number one in Germany!) and a role-playing game that never got approved for development.

I quit Beam at the start of 1999 to go backpacking in Europe for 6 months.  Less than a month after I left, Beam was bought out by French publisher Infogrames.  (Whether the company fell apart without me or whether it suddenly became a lot more attractive purchase, I leave you to decide).  The real reason was that the company had tried to act as a publisher as well as a developer and overextended itself.  It changed names and owners over the next 10 years until it was bought by Krome, a Brisbane-based company and became Krome’s Melbourne studio.

Sadly, Krome folded a couple of weeks ago.

Bleak future for Aussie developers

Some Australian games companies had survived by getting contracts from publishers by underbidding American developers, the weak Australian dollar gave them an edge.  But there is always going to be someone cheaper and the dollar’s rise has eroded any pricing advantage compared to American companies.

There are still some Australian game developer success stories.  Firemint is based in Melbourne and their flight simulator was the #1 selling application on the iPhone.

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WorldCon

by on Sep.02, 2010, under Thoughts

WorldCon starts today…

The monkeys are restless…

Japanese police hunt rogue monkey gang

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1 Day of Monkey Mayhem

by on Sep.01, 2010, under Thoughts

One more day till WorldCon…

When I was a kid, one of my favorite TV shows was Monkey.

It was a Japanese TV series based on Chinese legends that was dubbed into English by the BBC.

The series is based on the classic Chinese novel Journey to the West.  The Monkey king (Sun Wukong in the Chinese version) helps a Buddhist priest on his journey to recover some sacred scrolls.  In Japan the series is known as Saiyuki.

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